init
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66
levels/world/world.gd
Executable file
66
levels/world/world.gd
Executable file
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class_name World
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extends Node2D
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@export var line_edit:LineEdit
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@export var world_ui:WorldState
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@export var battle_ui:BattleState
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@export var player:Player
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@export var texture:ColorRect
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var is_battle:bool = false
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func _ready() -> void:
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line_edit.grab_focus()
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line_edit.caret_column = 1
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world_ui.start(self)
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battle_ui.start(self)
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func start_battle(enemy_list:Array[PackedScene], enemy_name:Array[String]) -> void:
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is_battle = true
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battle_ui.start_battle(enemy_list, enemy_name)
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world_ui.animation_player.play("appear")
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while(world_ui.size.y > 0):
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world_ui.size.y -= 10
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await get_tree().create_timer(0.01).timeout
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world_ui.animation_player.play("RESET")
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while(battle_ui.size.y < 540.0):
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if battle_ui.size.y == 270.0:
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battle_ui.start_animation()
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battle_ui.size.y += 10
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await get_tree().create_timer(0.01).timeout
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await get_tree().create_timer(2).timeout
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battle_ui.animation_player.play("RESET")
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battle_ui.size.y = 540.0
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func end_battle() -> void:
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is_battle = false
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while(battle_ui.size.y > 0):
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battle_ui.size.y -= 10
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await get_tree().create_timer(0.05).timeout
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battle_ui.animation_player.play("RESET")
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while(world_ui.size.y < 540):
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world_ui.size.y += 10
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await get_tree().create_timer(0.05).timeout
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world_ui.size.y = 540
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func _on_line_edit_text_submitted(new_text: String) -> void:
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line_edit.clear()
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var string_command = new_text.get_slice(" ", 0)
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var input:String = new_text.replace(string_command + " ", "")
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if !is_battle:
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world_ui.do_command(string_command, input)
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elif is_battle:
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battle_ui.command(string_command, input)
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func _on_line_edit_text_changed(new_text: String) -> void:
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var caret_pos = line_edit.caret_column
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line_edit.text = new_text.to_upper()
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line_edit.caret_column = caret_pos
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func test():
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if texture.size.y >= 613.0:
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print("done")
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return
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texture.size.y += 10
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await get_tree().create_timer(0.05).timeout
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test()
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