This commit is contained in:
fatbonks
2025-10-16 05:26:03 +13:00
parent 3090991593
commit 953625fd7a
45 changed files with 1890 additions and 15 deletions

2
.gitattributes vendored Executable file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

15
.gitignore vendored Normal file → Executable file
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# ---> Godot
# Godot 4+ specific ignores
.godot/
# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json

13
.idea/.gitignore generated vendored Normal file
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# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/contentModel.xml
/modules.xml
/projectSettingsUpdater.xml
/.idea.text.iml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

4
.idea/encodings.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
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<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
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8
.idea/indexLayout.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
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<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
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6
.idea/vcs.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

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41
PerfectDOSVGA437.ttf.import Executable file
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6
classes/interactable_object.gd Executable file
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class_name InteractableObject
extends Node2D
func use_object(_requested_object:Node2D) -> void:
pass

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uid://cbadxwb4uhv6p

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40
cp437_10x10.png.import Executable file
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91
graph_edit.tscn Executable file
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[gd_scene format=3 uid="uid://notl4pe2d5w8"]
[node name="GraphEdit" type="GraphEdit"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
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offset_bottom = -30.0
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grow_vertical = 2
scroll_offset = Vector2(-40, -40)
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offset_left = 50.739998
offset_top = 130.0
offset_right = 290.74002
offset_bottom = 1001.0
mouse_filter = 1
theme_override_constants/separation = 30
position_offset = Vector2(10.74, 90)
title = "A1"
slots_focus_mode = 1
slot/0/left_enabled = true
slot/0/left_type = 1
slot/0/left_color = Color(1, 1, 1, 1)
slot/0/left_icon = null
slot/0/right_enabled = true
slot/0/right_type = 0
slot/0/right_color = Color(1, 1, 1, 1)
slot/0/right_icon = null
slot/0/draw_stylebox = true
slot/1/left_enabled = true
slot/1/left_type = 0
slot/1/left_color = Color(1, 1, 1, 1)
slot/1/left_icon = null
slot/1/right_enabled = true
slot/1/right_type = 0
slot/1/right_color = Color(1, 1, 1, 1)
slot/1/right_icon = null
slot/1/draw_stylebox = true
[node name="Label" type="Label" parent="GraphNode"]
layout_mode = 2
text = "Up
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[node name="Label2" type="Label" parent="GraphNode"]
layout_mode = 2
text = "Down
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offset_top = 120.0
offset_right = 650.0
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position_offset = Vector2(370, 80)
title = "A2"
slots_focus_mode = 1
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slot/0/left_type = 1
slot/0/left_color = Color(1, 1, 1, 1)
slot/0/left_icon = null
slot/0/right_enabled = true
slot/0/right_type = 0
slot/0/right_color = Color(1, 1, 1, 1)
slot/0/right_icon = null
slot/0/draw_stylebox = true
slot/1/left_enabled = true
slot/1/left_type = 0
slot/1/left_color = Color(1, 1, 1, 1)
slot/1/left_icon = null
slot/1/right_enabled = true
slot/1/right_type = 0
slot/1/right_color = Color(1, 1, 1, 1)
slot/1/right_icon = null
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[node name="Label" type="Label" parent="GraphNode2"]
layout_mode = 2
text = "Up
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[node name="Label2" type="Label" parent="GraphNode2"]
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text = "Down
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1
icon.svg Executable file
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>

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icon.svg.import Executable file
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class_name BattleState
extends Control
@export var enemy_list:Array[Enemy] = [null, null, null]
@export var animation_player:AnimationPlayer
@onready var enemy_label_1: Label = %EnemyLabel1
@onready var enemy_label_2: Label = %EnemyLabel2
@onready var enemy_label_3: Label = %EnemyLabel3
@onready var pos_1: Marker2D = %Pos1
@onready var pos_2: Marker2D = %Pos2
@onready var pos_3: Marker2D = %Pos3
var world:World
func start_battle(list:Array[PackedScene], enemy_name:Array[String]) -> void:
delete_all_enemies()
var i:int = 0
for enemy:PackedScene in list:
if enemy != null:
var new_enemy:Enemy = enemy.instantiate() as Enemy
if i == 0:
new_enemy.position = pos_1.global_position
enemy_label_1.text = enemy_name[0].to_upper()
elif i == 1:
new_enemy.position = pos_2.global_position
enemy_label_2.text = enemy_name[1].to_upper()
elif i == 2:
new_enemy.position = pos_3.global_position
enemy_label_3.text = enemy_name[2].to_upper()
add_child(new_enemy)
enemy_list[i] = new_enemy
i += 1
func start(current_world:World) -> void:
world = current_world
func start_animation() -> void:
animation_player.play("appear")
func command(current_command:String, input:String) -> void:
match current_command:
"FIGHT":
fight(input)
func fight(enemy_to_attack:String) -> void:
var new_input:String = enemy_to_attack.replace(" ", "")
new_input = new_input.to_upper()
if new_input == enemy_label_1.text.replace(" ", ""):
if enemy_list[0] != null:
enemy_list[0].health -= world.player.damage
if enemy_list[0].health <= 0:
enemy_list[0].queue_free()
enemy_list[0] = null
elif new_input == enemy_label_2.text.replace(" ", ""):
if enemy_list[1] != null:
enemy_list[1].health -= world.player.damage
if enemy_list[1].health <= 0:
enemy_list[1].queue_free()
enemy_list[1] = null
elif new_input == enemy_label_3.text.replace(" ", ""):
if enemy_list[2] != null:
enemy_list[2].health -= world.player.damage
if enemy_list[2].health <= 0:
enemy_list[2].queue_free()
enemy_list[2] = null
for enemy in enemy_list:
if enemy != null:
print(enemy)
return
animation_player.play("win")
await get_tree().create_timer(3).timeout
world.end_battle()
func delete_all_enemies() -> void:
for enemy in enemy_list:
if enemy != null:
enemy.queue_free()

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uid://pf5yw3mcch7m

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[gd_scene load_steps=8 format=4 uid="uid://cruod4lfh2xkh"]
[ext_resource type="TileSet" uid="uid://bfkalv0skoxy2" path="res://tileset.tres" id="1_3rf3u"]
[ext_resource type="Script" uid="uid://pf5yw3mcch7m" path="res://levels/battle_state/battle_state.gd" id="1_tj1v8"]
[sub_resource type="Animation" id="Animation_2rq08"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Label4:visible_ratio")
tracks/0/interp = 1
tracks/0/loop_wrap = true
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"values": [true]
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tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Label:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
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tracks/3/enabled = true
tracks/3/path = NodePath("Label:visible_ratio")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="Animation" id="Animation_tj1v8"]
resource_name = "flash"
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Label4:visible_ratio")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
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"values": [0.0, 1.0]
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tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("AnimationPlayer")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(1),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [&"flash", -1, 1.0, false],
"method": &"play"
}]
}
[sub_resource type="Animation" id="Animation_nr2j5"]
resource_name = "flash"
loop_mode = 1
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Label4:visible")
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tracks/0/loop_wrap = true
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"times": PackedFloat32Array(0, 0.5, 1),
"transitions": PackedFloat32Array(1, 1, 1),
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"values": [true, false, true]
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[sub_resource type="Animation" id="Animation_x0k2y"]
resource_name = "win"
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_data = {
&"RESET": SubResource("Animation_2rq08"),
&"appear": SubResource("Animation_tj1v8"),
&"flash": SubResource("Animation_nr2j5"),
&"win": SubResource("Animation_x0k2y")
}
[node name="BattleState" type="Control" node_paths=PackedStringArray("enemy_list", "animation_player")]
clip_contents = true
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_tj1v8")
enemy_list = [null, null, null]
animation_player = NodePath("AnimationPlayer")
metadata/_edit_use_anchors_ = true
[node name="TileMapLayer" type="TileMapLayer" parent="."]
tile_map_data = PackedByteArray("AAAAAB4AAAANAAwAAAABAB4AAAANAAwAAAACAB4AAAANAAwAAAADAB4AAAANAAwAAAAEAB4AAAANAAwAAAAFAB4AAAANAAwAAAAGAB4AAAANAAwAAAAHAB4AAAANAAwAAAAIAB4AAAANAAwAAAAJAB4AAAANAAwAAAAKAB4AAAANAAwAAAALAB4AAAANAAwAAAAMAB4AAAANAAwAAAANAB4AAAANAAwAAAAOAB4AAAANAAwAAAAPAB4AAAANAAwAAAAQAB4AAAANAAwAAAARAB4AAAANAAwAAAASAB4AAAANAAwAAAATAB4AAAANAAwAAAAUAB4AAAANAAwAAAAVAB4AAAANAAwAAAAWAB4AAAANAAwAAAAXAB4AAAANAAwAAAAYAB4AAAANAAwAAAAZAB4AAAANAAwAAAAaAB4AAAANAAwAAAAbAB4AAAANAAwAAAAcAB4AAAANAAwAAAAdAB4AAAANAAwAAAAeAB4AAAANAAwAAAAfAB4AAAANAAwAAAAgAB4AAAANAAwAAAAhAB4AAAANAAwAAAAiAB4AAAANAAwAAAAjAB4AAAANAAwAAAAkAB4AAAANAAwAAAAlAB4AAAANAAwAAAAmAB4AAAANAAwAAAAnAB4AAAANAAwAAAAoAB4AAAANAAwAAAApAB4AAAANAAwAAAAqAB4AAAANAAwAAAArAB4AAAANAAwAAAAsAB4AAAANAAwAAAAtAB4AAAANAAwAAAAuAB4AAAANAAwAAAAvAB4AAAANAAwAAAAwAB4AAAANAAwAAAAxAB4AAAANAAwAAAAyAB4AAAANAAwAAAAzAB4AAAANAAwAAAA0AB4AAAANAAwAAAA1AB4AAAANAAwAAAA2AB4AAAANAAwAAAA3AB4AAAANAAwAAAA4AB4AAAANAAwAAAA5AB4AAAANAAwAAAA6AB4AAAANAAwAAAA7AB4AAAANAAwAAAA8AB4AAAANAAwAAAA9AB4AAAANAAwAAAA+AB4AAAANAAwAAAA/AB4AAAANAAwAAABAAB4AAAANAAwAAABBAB4AAAANAAwAAABCAB4AAAANAAwAAABDAB4AAAANAAwAAABEAB4AAAANAAwAAABFAB4AAAANAAwAAABGAB4AAAANAAwAAABHAB4AAAANAAwAAABIAB4AAAANAAwAAABJAB4AAAANAAwAAABKAB4AAAANAAwAAABLAB4AAAANAAwAAABMAB4AAAANAAwAAABNAB4AAAANAAwAAABOAB4AAAANAAwAAABPAB4AAAANAAwAAABQAB4AAAANAAwAAABRAB4AAAANAAwAAABSAB4AAAANAAwAAABTAB4AAAANAAwAAABUAB4AAAANAAwAAABVAB4AAAANAAwAAABWAB4AAAANAAwAAABXAB4AAAANAAwAAABYAB4AAAANAAwAAABZAB4AAAANAAwAAABaAB4AAAANAAwAAABbAB4AAAANAAwAAABcAB4AAAANAAwAAABdAB4AAAANAAwAAABeAB4AAAANAAwAAABfAB4AAAANAAwAAAA=")
tile_set = ExtResource("1_3rf3u")
[node name="Pos3" type="Marker2D" parent="."]
unique_name_in_owner = true
position = Vector2(765, 115)
[node name="Pos2" type="Marker2D" parent="."]
unique_name_in_owner = true
position = Vector2(455, 115)
[node name="Pos1" type="Marker2D" parent="."]
unique_name_in_owner = true
position = Vector2(145, 115)
[node name="EnemyLabel2" type="Label" parent="."]
unique_name_in_owner = true
layout_mode = 0
offset_left = 455.0
offset_top = 245.0
offset_right = 495.0
offset_bottom = 261.0
text = "1"
[node name="EnemyLabel1" type="Label" parent="."]
unique_name_in_owner = true
layout_mode = 0
offset_left = 135.0
offset_top = 245.0
offset_right = 175.0
offset_bottom = 261.0
text = "0"
[node name="EnemyLabel3" type="Label" parent="."]
unique_name_in_owner = true
layout_mode = 0
offset_left = 765.0
offset_top = 245.0
offset_right = 805.0
offset_bottom = 280.0
text = "2
"
[node name="Label4" type="Label" parent="."]
layout_mode = 1
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offset_top = 254.0
offset_right = 651.0
offset_bottom = 286.0
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 32
text = "====== FIGHT ======"
visible_characters = 0
visible_ratio = 0.0
[node name="Label" type="Label" parent="."]
layout_mode = 1
anchors_preset = -1
offset_left = 460.0
offset_top = 262.0
offset_right = 500.0
offset_bottom = 278.0
grow_horizontal = 2
grow_vertical = 2
theme_override_colors/font_color = Color(0, 1, 0, 1)
theme_override_font_sizes/font_size = 32
text = "========== YOU WON =========="
visible_characters = 0
visible_ratio = 0.0
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_nr2j5")
}

6
levels/level.gd Executable file
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class_name Level
extends TileMapLayer
var interactble_objects:Dictionary[Vector2, InteractableObject]

1
levels/level.gd.uid Executable file
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uid://yuo36j2yrbp

File diff suppressed because one or more lines are too long

66
levels/world/world.gd Executable file
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class_name World
extends Node2D
@export var line_edit:LineEdit
@export var world_ui:WorldState
@export var battle_ui:BattleState
@export var player:Player
@export var texture:ColorRect
var is_battle:bool = false
func _ready() -> void:
line_edit.grab_focus()
line_edit.caret_column = 1
world_ui.start(self)
battle_ui.start(self)
func start_battle(enemy_list:Array[PackedScene], enemy_name:Array[String]) -> void:
is_battle = true
battle_ui.start_battle(enemy_list, enemy_name)
world_ui.animation_player.play("appear")
while(world_ui.size.y > 0):
world_ui.size.y -= 10
await get_tree().create_timer(0.01).timeout
world_ui.animation_player.play("RESET")
while(battle_ui.size.y < 540.0):
if battle_ui.size.y == 270.0:
battle_ui.start_animation()
battle_ui.size.y += 10
await get_tree().create_timer(0.01).timeout
await get_tree().create_timer(2).timeout
battle_ui.animation_player.play("RESET")
battle_ui.size.y = 540.0
func end_battle() -> void:
is_battle = false
while(battle_ui.size.y > 0):
battle_ui.size.y -= 10
await get_tree().create_timer(0.05).timeout
battle_ui.animation_player.play("RESET")
while(world_ui.size.y < 540):
world_ui.size.y += 10
await get_tree().create_timer(0.05).timeout
world_ui.size.y = 540
func _on_line_edit_text_submitted(new_text: String) -> void:
line_edit.clear()
var string_command = new_text.get_slice(" ", 0)
var input:String = new_text.replace(string_command + " ", "")
if !is_battle:
world_ui.do_command(string_command, input)
elif is_battle:
battle_ui.command(string_command, input)
func _on_line_edit_text_changed(new_text: String) -> void:
var caret_pos = line_edit.caret_column
line_edit.text = new_text.to_upper()
line_edit.caret_column = caret_pos
func test():
if texture.size.y >= 613.0:
print("done")
return
texture.size.y += 10
await get_tree().create_timer(0.05).timeout
test()

1
levels/world/world.gd.uid Executable file
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uid://bu23r23kew8mf

95
levels/world/world.tscn Executable file
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[gd_scene load_steps=7 format=3 uid="uid://dyoi4j0q2kcsu"]
[ext_resource type="Script" uid="uid://bu23r23kew8mf" path="res://levels/world/world.gd" id="1_ng6r8"]
[ext_resource type="PackedScene" uid="uid://blbbmr2ap77jo" path="res://levels/world_state/control.tscn" id="3_8gvdk"]
[ext_resource type="PackedScene" uid="uid://ccynhcgx88bgq" path="res://objects/player/player.tscn" id="3_b8p08"]
[ext_resource type="PackedScene" uid="uid://cruod4lfh2xkh" path="res://levels/battle_state/battle_state.tscn" id="3_h0il2"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_b8p08"]
content_margin_left = 4.0
content_margin_top = 4.0
content_margin_right = 4.0
content_margin_bottom = 4.0
bg_color = Color(0, 0, 0, 1)
border_width_bottom = 2
border_color = Color(0, 0, 0, 0.6)
corner_radius_top_left = 3
corner_radius_top_right = 3
corner_radius_bottom_right = 3
corner_radius_bottom_left = 3
corner_detail = 5
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_8gvdk"]
content_margin_left = 4.0
content_margin_top = 4.0
content_margin_right = 4.0
content_margin_bottom = 4.0
bg_color = Color(0.6, 0.6, 0.6, 0)
draw_center = false
border_width_top = 3
corner_radius_top_right = 3
corner_radius_bottom_right = 3
corner_radius_bottom_left = 3
expand_margin_left = 49.0
expand_margin_top = 2.0
expand_margin_right = 2.0
expand_margin_bottom = 2.0
[node name="World" type="Node2D" node_paths=PackedStringArray("line_edit", "world_ui", "battle_ui", "player")]
script = ExtResource("1_ng6r8")
line_edit = NodePath("CanvasLayer/Control/LineEdit")
world_ui = NodePath("CanvasLayer/WorldState")
battle_ui = NodePath("CanvasLayer/BattleState")
player = NodePath("Player")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = -1
[node name="BattleState" parent="CanvasLayer" instance=ExtResource("3_h0il2")]
anchors_preset = 15
offset_bottom = -540.0
[node name="WorldState" parent="CanvasLayer" instance=ExtResource("3_8gvdk")]
[node name="Control" type="Control" parent="CanvasLayer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="LineEdit" type="LineEdit" parent="CanvasLayer/Control"]
layout_mode = 1
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 11.0
offset_top = -24.0
offset_bottom = 4.0
grow_horizontal = 2
grow_vertical = 0
theme_override_colors/font_placeholder_color = Color(0.8745098, 0.8745098, 0.8745098, 0.6627451)
theme_override_styles/normal = SubResource("StyleBoxFlat_b8p08")
theme_override_styles/focus = SubResource("StyleBoxFlat_8gvdk")
keep_editing_on_text_submit = true
context_menu_enabled = false
emoji_menu_enabled = false
caret_blink = true
[node name="Label" type="Label" parent="CanvasLayer/Control"]
layout_mode = 0
offset_left = 4.0
offset_top = 522.0
offset_right = 44.0
offset_bottom = 538.0
text = ">"
[node name="Player" parent="." instance=ExtResource("3_b8p08")]
position = Vector2(235, 175)
damage = 5
[connection signal="text_changed" from="CanvasLayer/Control/LineEdit" to="." method="_on_line_edit_text_changed"]
[connection signal="text_submitted" from="CanvasLayer/Control/LineEdit" to="." method="_on_line_edit_text_submitted"]

93
levels/world_state/control.gd Executable file
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class_name WorldState
extends Control
@export var animation_player:AnimationPlayer
@export var tilemap:Level
@export var item_list:ItemList
@export var stats_label:Label
@export var stats_ui:Control
@export var array:Array[Array] = [
["A1", "A2", "A3"],
["B1", "B2", "B3"],
["C1", "C2", "C3"],
[]
]
var world:World
var current_cords:Vector2 = Vector2(0, 0)
func do_command(command:String, input:String) -> void:
match command:
"WALK":
move(input)
"TALK":
pass
"INVENTORY":
pass
"BATTLE":
battle(input)
func start(current_world:World) -> void:
world = current_world
world.player.stats_changed.connect(update_stats)
update_stats()
func battle(input:String) -> void:
match input:
"UP":
interactable_obj_exists(world.player.global_position + Vector2(0, -10))
"DOWN":
interactable_obj_exists(world.player.global_position + Vector2(0, 10))
"LEFT":
interactable_obj_exists(world.player.global_position + Vector2(-10, 0))
"RIGHT":
interactable_obj_exists(world.player.global_position + Vector2(10, 0))
func move(input:String) -> void:
match input:
"UP":
if is_walkable(Vector2(0, -10)):
world.player.global_position.y -= 10
"DOWN":
if is_walkable(Vector2(0, 10)):
world.player.global_position.y += 10
"LEFT":
if is_walkable(Vector2(-10, 0)):
world.player.global_position.x -= 10
"RIGHT":
if is_walkable(Vector2(10, 0)):
world.player.global_position.x += 10
func is_walkable(direction:Vector2) -> bool:
var clicked_cell:Vector2i = tilemap.local_to_map(world.player.global_position + direction)
var cell:TileData = tilemap.get_cell_tile_data(clicked_cell)
if cell:
return cell.get_custom_data("walkable")
return false
func interactable_obj_exists(pos:Vector2) -> void:
if tilemap.interactble_objects.has(pos):
tilemap.interactble_objects[pos].use_object(world)
tilemap.interactble_objects[pos].queue_free()
tilemap.interactble_objects.erase(pos)
func _on_item_list_item_selected(index: int) -> void:
world.line_edit.text = item_list.get_item_text(index).to_upper()
world.line_edit.caret_column = 30
item_list.deselect(index)
item_list.release_focus()
world.line_edit.grab_focus()
func update_stats():
while(stats_ui.size.y > 0):
stats_ui.size.y -= 10
await get_tree().create_timer(0.1).timeout
var stats:String = "Health: " + str(world.player.health) \
+ "\nDamage: " + str(world.player.damage) \
+ "\nSpeed: " + str(world.player.speed)
stats_label.text = stats
while(stats_ui.size.y < 224.0):
stats_ui.size.y += 10
await get_tree().create_timer(0.1).timeout

View File

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uid://is3twd5fw4ay

176
levels/world_state/control.tscn Executable file
View File

@@ -0,0 +1,176 @@
[gd_scene load_steps=8 format=4 uid="uid://blbbmr2ap77jo"]
[ext_resource type="Script" uid="uid://is3twd5fw4ay" path="res://levels/world_state/control.gd" id="1_0fbet"]
[ext_resource type="PackedScene" uid="uid://bsnyy55qb2pyr" path="res://levels/template/level_template.tscn" id="2_gcbra"]
[ext_resource type="TileSet" uid="uid://bfkalv0skoxy2" path="res://tileset.tres" id="2_qtu10"]
[sub_resource type="Animation" id="Animation_ee4bf"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Label:visible_ratio")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Label:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="Animation" id="Animation_qtu10"]
resource_name = "new_animation"
length = 0.5
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Label:visible_ratio")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 1.0]
}
tracks/1/type = "method"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("AnimationPlayer")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.5),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [&"flash", -1, 1.0, false],
"method": &"play"
}]
}
[sub_resource type="Animation" id="Animation_uch48"]
resource_name = "flash"
loop_mode = 1
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Label:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.4, 1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [true, false, true]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_kbped"]
_data = {
&"RESET": SubResource("Animation_ee4bf"),
&"appear": SubResource("Animation_qtu10"),
&"flash": SubResource("Animation_uch48")
}
[node name="WorldState" type="Control" node_paths=PackedStringArray("animation_player", "tilemap", "item_list", "stats_label", "stats_ui")]
clip_contents = true
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_0fbet")
animation_player = NodePath("AnimationPlayer")
tilemap = NodePath("LevelTemplate")
item_list = NodePath("Commands/ItemList")
stats_label = NodePath("Stats/StatsLabel")
stats_ui = NodePath("Stats")
[node name="LevelTemplate" parent="." instance=ExtResource("2_gcbra")]
[node name="UI" type="TileMapLayer" parent="."]
texture_filter = 1
tile_map_data = PackedByteArray("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")
tile_set = ExtResource("2_qtu10")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_kbped")
}
[node name="ColorRect3" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
grow_horizontal = 2
color = Color(0, 0, 0, 1)
[node name="Label" type="Label" parent="."]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -243.0
offset_right = 243.0
offset_bottom = 48.0
grow_horizontal = 2
theme_override_colors/font_color = Color(1, 0, 0, 1)
theme_override_font_sizes/font_size = 48
text = "===== DANGER ====="
visible_characters = 0
visible_ratio = 0.0
[node name="Commands" type="Control" parent="."]
layout_mode = 1
anchors_preset = 0
offset_top = 408.0
offset_right = 134.0
offset_bottom = 540.0
metadata/_edit_group_ = true
[node name="ItemList" type="ItemList" parent="Commands"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_colors/guide_color = Color(0.69803923, 0.69803923, 0.69803923, 1)
item_count = 4
item_0/text = "WALK UP"
item_1/text = "WALK DOWN"
item_2/text = "WALK RIGHT"
item_3/text = "WALK LEFT"
[node name="Stats" type="Control" parent="."]
clip_contents = true
anchors_preset = 0
offset_left = 138.0
offset_top = 409.0
offset_right = 251.0
offset_bottom = 540.0
pivot_offset = Vector2(0, 30)
metadata/_edit_group_ = true
[node name="StatsLabel" type="Label" parent="Stats"]
layout_mode = 1
offset_right = 117.0
offset_bottom = 131.0
autowrap_mode = 1
[connection signal="item_selected" from="Commands/ItemList" to="." method="_on_item_list_item_selected"]

60
new.txt Executable file
View File

@@ -0,0 +1,60 @@
∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
∙∙∙∙∙∙∙∙∙║∙∙∙∙∙∙∙║∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
∙∙∙∙∙∙∙∙∙║∙∙∙∙∙∙∙║∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
∙∙∙∙∙∙∙∙∙║∙∙∙∙∙∙∙║∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
∙∙∙∙∙∙∙∙∙║∙∙∙∙∙∙∙║∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
∙∙∙∙∙∙∙∙∙║∙∙∙∙∙∙∙║∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
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BIN
objects/enemies/ascii-art(1).png Executable file

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Width:  |  Height:  |  Size: 78 KiB

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cxpd16b5ebba5"
path="res://.godot/imported/ascii-art(1).png-b6b244adb19f2eea0c40a314c5c3b8a5.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://objects/enemies/ascii-art(1).png"
dest_files=["res://.godot/imported/ascii-art(1).png-b6b244adb19f2eea0c40a314c5c3b8a5.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

42
objects/enemies/enemy.gd Executable file
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class_name Enemy
extends Node2D
@export var damage:int = 1
@export var max_health:int = 10
@export var speed:int = 10
@export var accuracy:int = 100
@export var max_money:int = 10
@export var level:int = 1
@export var level_multiplier:float = 1.2
@export var health_label:RichTextLabel
@export var animation_player:AnimationPlayer
var min_money:int = 1
var health:int = 0:
set(value):
health = value
if health != max_health:
if health_label != null:
if health <= round(max_health / 4):
health_label.text = "[color=red]" + str(health) + "[/color]" + " / " + str(max_health)
elif health <= round(max_health / 2):
health_label.text = "[color=yellow]" + str(health) + "[/color]" + " / " + str(max_health)
else:
health_label.text = str(health) + " / " + str(max_health)
if animation_player != null:
animation_player.play("hurt")
else:
health_label.text = str(health) + " / " + str(max_health)
func _ready() -> void:
if level > 1:
for i in range(level):
damage = round(damage * level_multiplier)
max_health = round(max_health * level_multiplier)
speed = round(speed * level_multiplier)
min_money = round(min_money * level_multiplier)
max_money = round(max_money * level_multiplier)
health = max_health

1
objects/enemies/enemy.gd.uid Executable file
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uid://b0q3j0msvb7ai

90
objects/enemies/slime.tscn Executable file
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[gd_scene load_steps=6 format=4 uid="uid://cba8xar11bpfs"]
[ext_resource type="Script" uid="uid://b0q3j0msvb7ai" path="res://objects/enemies/enemy.gd" id="1_dvgkk"]
[ext_resource type="TileSet" uid="uid://bfkalv0skoxy2" path="res://tileset.tres" id="2_nfxyp"]
[sub_resource type="Animation" id="Animation_nfxyp"]
resource_name = "hurt"
length = 0.3
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("TileMapLayer:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [Vector2(-35, -65), Vector2(-5, -65), Vector2(-45, -65), Vector2(-35, -65)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("TileMapLayer:modulate")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1, 0.3),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Color(0, 1, 0, 1), Color(1, 0, 0, 1), Color(0, 1, 0, 1)]
}
[sub_resource type="Animation" id="Animation_4plf3"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("TileMapLayer:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-35, -65)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("TileMapLayer:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(0, 1, 0, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_3a0bb"]
_data = {
&"RESET": SubResource("Animation_4plf3"),
&"hurt": SubResource("Animation_nfxyp")
}
[node name="Slime" type="Node2D" node_paths=PackedStringArray("health_label", "animation_player")]
script = ExtResource("1_dvgkk")
health_label = NodePath("RichTextLabel")
animation_player = NodePath("AnimationPlayer")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
modulate = Color(0, 1, 0, 1)
position = Vector2(-35, -65)
tile_map_data = PackedByteArray("AAAAAAAAAAAPAAUAAAABAAAAAAAPAAUAAAACAAAAAAAPAAUAAAADAAAAAAAPAAUAAAAEAAAAAAAPAAUAAAAFAAAAAAAPAAUAAAAGAAEAAAAMAAUAAAAHAAIAAAAMAAUAAAAIAAMAAAAMAAUAAAAJAAQAAAAMAAUAAAD//wEAAAAPAAIAAAD+/wIAAAAPAAIAAAD9/wMAAAAPAAIAAAD8/wQAAAAPAAIAAAD7/wUAAAADAAsAAAD7/wcAAAADAAsAAAD7/wgAAAADAAsAAAD7/wYAAAADAAsAAAAKAAUAAAADAAsAAAAKAAYAAAADAAsAAAAKAAcAAAADAAsAAAAKAAkAAAADAAsAAAAKAAgAAAADAAsAAAD7/wkAAAADAAsAAAAJAAoAAAAPAAIAAAAIAAsAAAAPAAIAAAAHAAwAAAAPAAIAAAD8/woAAAAMAAUAAAD9/wsAAAAMAAUAAAD+/wwAAAAMAAUAAAD//w0AAAANAAIAAAAAAA0AAAANAAIAAAABAA0AAAANAAIAAAACAA0AAAANAAIAAAADAA0AAAANAAIAAAAEAA0AAAANAAIAAAAFAA0AAAANAAIAAAAGAA0AAAANAAIAAAA=")
tile_set = ExtResource("2_nfxyp")
[node name="RichTextLabel" type="RichTextLabel" parent="."]
offset_left = -45.0
offset_top = 85.0
offset_right = 45.0
offset_bottom = 125.0
bbcode_enabled = true
text = "100 / 100"
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_3a0bb")
}

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class_name EnemySpawner
extends InteractableObject
@export var enemy_list:Array[PackedScene] = [null, null, null]
@export var enemies_names:Array[String] = ["Enemy1", "Enemy2", "Enemy3"]
var parent:Level
func _ready() -> void:
if get_parent() == null:
printerr("EnemySpawner must be a child of a Level")
return
parent = get_parent()
parent.interactble_objects[global_position] = self
func use_object(requested_object:Node2D) -> void:
if requested_object is World:
requested_object.start_battle(enemy_list, enemies_names)

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uid://doklv2vrsog8h

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[gd_scene load_steps=4 format=3 uid="uid://cftk62y6lk3dm"]
[ext_resource type="Script" uid="uid://doklv2vrsog8h" path="res://objects/interact_obj/enemy/enemy_spawner.gd" id="1_oe50a"]
[ext_resource type="TileSet" uid="uid://bfkalv0skoxy2" path="res://tileset.tres" id="2_8s34m"]
[ext_resource type="PackedScene" uid="uid://cba8xar11bpfs" path="res://objects/enemies/slime.tscn" id="2_jbnmd"]
[node name="EnemySpawner" type="Node2D"]
script = ExtResource("1_oe50a")
enemy_list = Array[PackedScene]([ExtResource("2_jbnmd"), null, null])
enemies_names = Array[String](["Slime", "Enemy2", "Enemy3"])
metadata/_custom_type_script = "uid://cbadxwb4uhv6p"
[node name="TileMapLayer" type="TileMapLayer" parent="."]
position = Vector2(-5, -5)
tile_map_data = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 14, 0, 1, 0)
tile_set = ExtResource("2_8s34m")

14
objects/player/player.gd Executable file
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class_name Player
extends Node2D
signal stats_changed()
@export var damage:int = 1:
set(value):
damage = value
stats_changed.emit()
@export var health:int = 100
@export var speed:int = 10

1
objects/player/player.gd.uid Executable file
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@@ -0,0 +1 @@
uid://c52d5au7kw685

14
objects/player/player.tscn Executable file
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[gd_scene load_steps=3 format=3 uid="uid://ccynhcgx88bgq"]
[ext_resource type="Texture2D" uid="uid://lxto72ieesw2" path="res://cp437_10x10.png" id="1_cqmt1"]
[ext_resource type="Script" uid="uid://c52d5au7kw685" path="res://objects/player/player.gd" id="1_g7ett"]
[node name="Player" type="Node2D"]
script = ExtResource("1_g7ett")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
texture = ExtResource("1_cqmt1")
hframes = 16
vframes = 16
frame = 80

64
project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="text based"
run/main_scene="uid://dyoi4j0q2kcsu"
config/features=PackedStringArray("4.5")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=960
window/size/viewport_height=540
window/size/mode=3
window/size/window_width_override=1280
window/size/window_height_override=720
window/stretch/mode="viewport"
window/stretch/aspect="ignore"
window/stretch/scale_mode="integer"
[gui]
theme/custom_font="uid://5tgv0vpblug5"
[input]
mouse={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(199, 8),"global_position":Vector2(208, 56),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
up={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
[rendering]
textures/canvas_textures/default_texture_filter=0
environment/defaults/default_clear_color=Color(0, 0, 0, 1)

60
s.txt Executable file
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           ┴                                                
                                                            
                ┴                                           
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
      ╔                                                     
      ╔╩══┴┴┴┴═                                             
      ═══════╔┴┴┴┴┴                                         
              ╔╔═  ┴                                        
               ╔═┴┴┴                                        
          ┴    ┴┴                                           
               ════════                                     
               ══                                           
               ══                                           
               ═                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            
                                                            

18
test.gd Executable file
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@tool
extends Control
@export var array: Array[Array]
@export_tool_button("Hello") var hello_action: Callable = hello
var a:int = 0
func hello():
var label = Label.new()
label.text = "Hello"
label.name = "HI"
add_child(label)
label.owner = get_tree().edited_scene_root
print(get_tree().edited_scene_root.find_child("VBoxContainer"))

1
test.gd.uid Executable file
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@@ -0,0 +1 @@
uid://dbqn6x38ac4hh

118
test.tscn Executable file
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@@ -0,0 +1,118 @@
[gd_scene load_steps=3 format=3 uid="uid://cx1yd1s0h6xxh"]
[ext_resource type="Script" uid="uid://dbqn6x38ac4hh" path="res://test.gd" id="1_37kl0"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_37kl0"]
content_margin_left = 0.0
content_margin_top = 0.0
content_margin_right = 0.0
content_margin_bottom = 0.0
bg_color = Color(1, 1, 1, 0.6)
corner_radius_top_left = 3
corner_radius_top_right = 3
corner_radius_bottom_right = 3
corner_radius_bottom_left = 3
corner_detail = 5
[node name="Test" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_37kl0")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Row1" type="Panel" parent="VBoxContainer"]
custom_minimum_size = Vector2(10, 30)
layout_mode = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_37kl0")
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/Row1"]
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -16.0
offset_right = 960.0
grow_vertical = 0
[node name="Label" type="Label" parent="VBoxContainer/Row1/HBoxContainer"]
layout_mode = 2
text = "adawdawda"
[node name="Label2" type="Label" parent="VBoxContainer/Row1/HBoxContainer"]
layout_mode = 2
text = "adawdawda"
[node name="Label3" type="Label" parent="VBoxContainer/Row1/HBoxContainer"]
layout_mode = 2
text = "adawdawda"
[node name="Label4" type="Label" parent="VBoxContainer/Row1/HBoxContainer"]
layout_mode = 2
text = "adawdawda"
[node name="Label5" type="Label" parent="VBoxContainer/Row1/HBoxContainer"]
layout_mode = 2
text = "adawdawda"
[node name="Label6" type="Label" parent="VBoxContainer/Row1/HBoxContainer"]
layout_mode = 2
text = "adawdawda"
[node name="Label7" type="Label" parent="VBoxContainer/Row1/HBoxContainer"]
layout_mode = 2
text = "adawdawda"
[node name="Label8" type="Label" parent="VBoxContainer/Row1/HBoxContainer"]
layout_mode = 2
text = "adawdawda"
[node name="Label9" type="Label" parent="VBoxContainer/Row1/HBoxContainer"]
layout_mode = 2
text = "adawdawda"
[node name="Label10" type="Label" parent="VBoxContainer/Row1/HBoxContainer"]
layout_mode = 2
text = "adawdawda"
[node name="Label11" type="Label" parent="VBoxContainer/Row1/HBoxContainer"]
layout_mode = 2
text = "adawdawda"
[node name="Label" type="Label" parent="VBoxContainer/Row1"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -20.0
offset_right = 20.0
offset_bottom = 16.0
grow_horizontal = 2
text = "Row 1"
[node name="Panel2" type="Panel" parent="VBoxContainer"]
custom_minimum_size = Vector2(10, 30)
layout_mode = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_37kl0")
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/Panel2"]
layout_mode = 0
offset_top = 4.0
offset_right = 960.0
offset_bottom = 4.0
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 0
offset_top = 4.0
offset_right = 960.0
offset_bottom = 4.0

299
tileset.tres Executable file
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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://bfkalv0skoxy2"]
[ext_resource type="Texture2D" uid="uid://lxto72ieesw2" path="res://cp437_10x10.png" id="1_2urvg"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_qtu10"]
texture = ExtResource("1_2urvg")
texture_region_size = Vector2i(10, 10)
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
3:0/0 = 0
4:0/0 = 0
5:0/0 = 0
6:0/0 = 0
7:0/0 = 0
8:0/0 = 0
9:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
3:1/0 = 0
4:1/0 = 0
5:1/0 = 0
6:1/0 = 0
7:1/next_alternative_id = 2
7:1/0 = 0
7:1/1 = 1
7:1/1/modulate = Color(0, 1, 0, 1)
7:1/1/custom_data_0 = true
8:1/0 = 0
9:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
3:2/0 = 0
4:2/0 = 0
5:2/0 = 0
6:2/0 = 0
7:2/0 = 0
8:2/0 = 0
9:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
5:3/0 = 0
6:3/0 = 0
7:3/0 = 0
8:3/0 = 0
9:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
5:4/0 = 0
6:4/0 = 0
7:4/0 = 0
8:4/0 = 0
9:4/0 = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
4:5/next_alternative_id = 2
4:5/0 = 0
4:5/1 = 1
4:5/1/modulate = Color(0, 1, 0, 1)
4:5/1/custom_data_0 = true
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
9:5/0 = 0
0:6/0 = 0
1:6/0 = 0
2:6/0 = 0
3:6/0 = 0
4:6/0 = 0
5:6/0 = 0
6:6/0 = 0
7:6/0 = 0
8:6/0 = 0
9:6/0 = 0
0:7/0 = 0
1:7/0 = 0
2:7/0 = 0
3:7/0 = 0
4:7/0 = 0
5:7/0 = 0
6:7/0 = 0
7:7/0 = 0
8:7/0 = 0
9:7/0 = 0
0:8/0 = 0
1:8/0 = 0
2:8/0 = 0
3:8/0 = 0
4:8/0 = 0
5:8/0 = 0
6:8/0 = 0
7:8/0 = 0
8:8/0 = 0
9:8/0 = 0
0:9/0 = 0
1:9/0 = 0
2:9/0 = 0
3:9/0 = 0
4:9/0 = 0
5:9/0 = 0
6:9/0 = 0
7:9/0 = 0
8:9/0 = 0
9:9/0 = 0
10:0/0 = 0
10:1/0 = 0
10:2/0 = 0
11:2/0 = 0
11:3/0 = 0
11:4/0 = 0
11:5/0 = 0
11:6/0 = 0
11:7/0 = 0
11:8/0 = 0
11:9/0 = 0
12:10/0 = 0
13:10/0 = 0
0:10/0 = 0
0:11/0 = 0
0:12/0 = 0
0:13/0 = 0
0:14/0 = 0
0:15/0 = 0
1:10/0 = 0
1:11/0 = 0
1:12/0 = 0
1:13/0 = 0
1:14/0 = 0
1:15/0 = 0
2:10/0 = 0
2:11/0 = 0
2:12/0 = 0
2:13/0 = 0
2:14/0 = 0
2:15/0 = 0
3:10/0 = 0
3:11/0 = 0
3:12/0 = 0
3:13/0 = 0
3:14/0 = 0
3:15/0 = 0
4:10/0 = 0
4:11/0 = 0
4:12/0 = 0
4:13/0 = 0
4:14/0 = 0
4:15/0 = 0
5:10/0 = 0
5:11/0 = 0
5:12/0 = 0
5:13/0 = 0
5:14/0 = 0
5:15/0 = 0
6:10/0 = 0
6:11/0 = 0
6:12/0 = 0
6:13/0 = 0
6:14/0 = 0
6:15/0 = 0
7:10/0 = 0
7:11/0 = 0
7:12/0 = 0
7:13/0 = 0
7:14/0 = 0
7:15/0 = 0
8:10/0 = 0
8:11/0 = 0
8:12/0 = 0
8:13/0 = 0
8:14/0 = 0
8:15/0 = 0
9:10/0 = 0
9:11/0 = 0
9:12/0 = 0
9:13/0 = 0
9:14/0 = 0
9:15/next_alternative_id = 5
9:15/0 = 0
9:15/1 = 1
9:15/1/modulate = Color(0.64705884, 0.16470589, 0.16470589, 1)
9:15/1/custom_data_0 = true
9:15/1/custom_data_1 = "name"
10:10/0 = 0
10:11/0 = 0
10:12/0 = 0
10:13/0 = 0
10:14/0 = 0
10:15/0 = 0
11:10/0 = 0
11:11/0 = 0
11:12/0 = 0
11:13/0 = 0
11:14/0 = 0
11:15/0 = 0
12:11/0 = 0
12:12/0 = 0
12:13/0 = 0
12:14/0 = 0
12:15/0 = 0
13:11/0 = 0
13:12/0 = 0
13:13/0 = 0
13:14/next_alternative_id = 2
13:14/0 = 0
13:14/1 = 1
13:14/1/modulate = Color(0, 1, 0, 1)
13:15/0 = 0
14:10/0 = 0
14:11/0 = 0
14:12/0 = 0
14:13/0 = 0
14:14/0 = 0
14:15/0 = 0
15:10/0 = 0
15:11/0 = 0
15:12/0 = 0
15:13/0 = 0
15:14/0 = 0
15:15/next_alternative_id = 5
15:15/0 = 0
15:15/1 = 1
15:15/1/modulate = Color(1, 0, 0, 1)
15:15/1/custom_data_1 = "LEFT"
15:15/2 = 2
15:15/2/modulate = Color(0, 1, 0, 1)
15:15/2/custom_data_1 = "RIGHT"
15:15/3 = 3
15:15/3/modulate = Color(0, 0, 1, 1)
15:15/3/custom_data_1 = "UP"
15:15/4 = 4
15:15/4/custom_data_1 = "DOWN"
10:3/0 = 0
10:4/0 = 0
10:5/0 = 0
10:6/0 = 0
10:7/0 = 0
10:8/0 = 0
10:9/0 = 0
11:0/0 = 0
11:1/0 = 0
12:0/0 = 0
12:1/0 = 0
12:2/0 = 0
12:3/0 = 0
12:4/0 = 0
12:5/0 = 0
12:6/0 = 0
12:7/0 = 0
12:8/0 = 0
12:9/0 = 0
13:0/0 = 0
13:1/0 = 0
13:2/0 = 0
13:3/0 = 0
13:4/0 = 0
13:5/0 = 0
13:6/0 = 0
13:7/0 = 0
13:8/0 = 0
13:9/0 = 0
14:0/0 = 0
14:1/0 = 0
14:2/0 = 0
14:3/0 = 0
14:4/0 = 0
14:5/0 = 0
14:6/0 = 0
14:7/0 = 0
14:8/0 = 0
14:9/0 = 0
15:0/0 = 0
15:1/0 = 0
15:2/0 = 0
15:3/0 = 0
15:4/0 = 0
15:5/0 = 0
15:6/0 = 0
15:7/0 = 0
15:8/0 = 0
15:9/0 = 0
[resource]
tile_size = Vector2i(10, 10)
custom_data_layer_0/name = "walkable"
custom_data_layer_0/type = 1
custom_data_layer_1/name = "bounds"
custom_data_layer_1/type = 4
sources/0 = SubResource("TileSetAtlasSource_qtu10")