[gd_scene load_steps=8 format=4 uid="uid://cruod4lfh2xkh"] [ext_resource type="TileSet" uid="uid://bfkalv0skoxy2" path="res://tileset.tres" id="1_3rf3u"] [ext_resource type="Script" uid="uid://pf5yw3mcch7m" path="res://levels/battle_state/battle_state.gd" id="1_tj1v8"] [sub_resource type="Animation" id="Animation_2rq08"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Label4:visible_ratio") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Label4:visible") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Label:visible") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Label:visible_ratio") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } [sub_resource type="Animation" id="Animation_tj1v8"] resource_name = "flash" step = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Label4:visible_ratio") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, 1.0] } tracks/1/type = "method" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("AnimationPlayer") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(1), "transitions": PackedFloat32Array(1), "values": [{ "args": [&"flash", -1, 1.0, false], "method": &"play" }] } [sub_resource type="Animation" id="Animation_nr2j5"] resource_name = "flash" loop_mode = 1 step = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Label4:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [true, false, true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Label:visible") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [true, false, true] } [sub_resource type="Animation" id="Animation_x0k2y"] resource_name = "win" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Label:visible_ratio") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, 1.0] } tracks/1/type = "method" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("AnimationPlayer") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(1), "transitions": PackedFloat32Array(1), "values": [{ "args": [&"flash", -1, 1.0, false], "method": &"play" }] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_nr2j5"] _data = { &"RESET": SubResource("Animation_2rq08"), &"appear": SubResource("Animation_tj1v8"), &"flash": SubResource("Animation_nr2j5"), &"win": SubResource("Animation_x0k2y") } [node name="BattleState" type="Control" node_paths=PackedStringArray("enemy_list", "animation_player")] clip_contents = true layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = ExtResource("1_tj1v8") enemy_list = [null, null, null] animation_player = NodePath("AnimationPlayer") metadata/_edit_use_anchors_ = true [node name="TileMapLayer" type="TileMapLayer" parent="."] tile_map_data = PackedByteArray("AAAAAB4AAAANAAwAAAABAB4AAAANAAwAAAACAB4AAAANAAwAAAADAB4AAAANAAwAAAAEAB4AAAANAAwAAAAFAB4AAAANAAwAAAAGAB4AAAANAAwAAAAHAB4AAAANAAwAAAAIAB4AAAANAAwAAAAJAB4AAAANAAwAAAAKAB4AAAANAAwAAAALAB4AAAANAAwAAAAMAB4AAAANAAwAAAANAB4AAAANAAwAAAAOAB4AAAANAAwAAAAPAB4AAAANAAwAAAAQAB4AAAANAAwAAAARAB4AAAANAAwAAAASAB4AAAANAAwAAAATAB4AAAANAAwAAAAUAB4AAAANAAwAAAAVAB4AAAANAAwAAAAWAB4AAAANAAwAAAAXAB4AAAANAAwAAAAYAB4AAAANAAwAAAAZAB4AAAANAAwAAAAaAB4AAAANAAwAAAAbAB4AAAANAAwAAAAcAB4AAAANAAwAAAAdAB4AAAANAAwAAAAeAB4AAAANAAwAAAAfAB4AAAANAAwAAAAgAB4AAAANAAwAAAAhAB4AAAANAAwAAAAiAB4AAAANAAwAAAAjAB4AAAANAAwAAAAkAB4AAAANAAwAAAAlAB4AAAANAAwAAAAmAB4AAAANAAwAAAAnAB4AAAANAAwAAAAoAB4AAAANAAwAAAApAB4AAAANAAwAAAAqAB4AAAANAAwAAAArAB4AAAANAAwAAAAsAB4AAAANAAwAAAAtAB4AAAANAAwAAAAuAB4AAAANAAwAAAAvAB4AAAANAAwAAAAwAB4AAAANAAwAAAAxAB4AAAANAAwAAAAyAB4AAAANAAwAAAAzAB4AAAANAAwAAAA0AB4AAAANAAwAAAA1AB4AAAANAAwAAAA2AB4AAAANAAwAAAA3AB4AAAANAAwAAAA4AB4AAAANAAwAAAA5AB4AAAANAAwAAAA6AB4AAAANAAwAAAA7AB4AAAANAAwAAAA8AB4AAAANAAwAAAA9AB4AAAANAAwAAAA+AB4AAAANAAwAAAA/AB4AAAANAAwAAABAAB4AAAANAAwAAABBAB4AAAANAAwAAABCAB4AAAANAAwAAABDAB4AAAANAAwAAABEAB4AAAANAAwAAABFAB4AAAANAAwAAABGAB4AAAANAAwAAABHAB4AAAANAAwAAABIAB4AAAANAAwAAABJAB4AAAANAAwAAABKAB4AAAANAAwAAABLAB4AAAANAAwAAABMAB4AAAANAAwAAABNAB4AAAANAAwAAABOAB4AAAANAAwAAABPAB4AAAANAAwAAABQAB4AAAANAAwAAABRAB4AAAANAAwAAABSAB4AAAANAAwAAABTAB4AAAANAAwAAABUAB4AAAANAAwAAABVAB4AAAANAAwAAABWAB4AAAANAAwAAABXAB4AAAANAAwAAABYAB4AAAANAAwAAABZAB4AAAANAAwAAABaAB4AAAANAAwAAABbAB4AAAANAAwAAABcAB4AAAANAAwAAABdAB4AAAANAAwAAABeAB4AAAANAAwAAABfAB4AAAANAAwAAAA=") tile_set = ExtResource("1_3rf3u") [node name="Pos3" type="Marker2D" parent="."] unique_name_in_owner = true position = Vector2(765, 115) [node name="Pos2" type="Marker2D" parent="."] unique_name_in_owner = true position = Vector2(455, 115) [node name="Pos1" type="Marker2D" parent="."] unique_name_in_owner = true position = Vector2(145, 115) [node name="EnemyLabel2" type="Label" parent="."] unique_name_in_owner = true layout_mode = 0 offset_left = 455.0 offset_top = 245.0 offset_right = 495.0 offset_bottom = 261.0 text = "1" [node name="EnemyLabel1" type="Label" parent="."] unique_name_in_owner = true layout_mode = 0 offset_left = 135.0 offset_top = 245.0 offset_right = 175.0 offset_bottom = 261.0 text = "0" [node name="EnemyLabel3" type="Label" parent="."] unique_name_in_owner = true layout_mode = 0 offset_left = 765.0 offset_top = 245.0 offset_right = 805.0 offset_bottom = 280.0 text = "2 " [node name="Label4" type="Label" parent="."] layout_mode = 1 anchors_preset = -1 offset_left = 309.0 offset_top = 254.0 offset_right = 651.0 offset_bottom = 286.0 grow_horizontal = 2 grow_vertical = 2 theme_override_font_sizes/font_size = 32 text = "====== FIGHT ======" visible_characters = 0 visible_ratio = 0.0 [node name="Label" type="Label" parent="."] layout_mode = 1 anchors_preset = -1 offset_left = 460.0 offset_top = 262.0 offset_right = 500.0 offset_bottom = 278.0 grow_horizontal = 2 grow_vertical = 2 theme_override_colors/font_color = Color(0, 1, 0, 1) theme_override_font_sizes/font_size = 32 text = "========== YOU WON ==========" visible_characters = 0 visible_ratio = 0.0 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_nr2j5") }