class_name World extends Node2D @export var line_edit:LineEdit @export var world_ui:WorldState @export var battle_ui:BattleState @export var player:Player @export var texture:ColorRect var is_battle:bool = false func _ready() -> void: line_edit.grab_focus() line_edit.caret_column = 1 world_ui.start(self) battle_ui.start(self) func start_battle(enemy_list:Array[PackedScene], enemy_name:Array[String]) -> void: is_battle = true battle_ui.start_battle(enemy_list, enemy_name) world_ui.animation_player.play("appear") while(world_ui.size.y > 0): world_ui.size.y -= 10 await get_tree().create_timer(0.01).timeout world_ui.animation_player.play("RESET") while(battle_ui.size.y < 540.0): if battle_ui.size.y == 270.0: battle_ui.start_animation() battle_ui.size.y += 10 await get_tree().create_timer(0.01).timeout await get_tree().create_timer(2).timeout battle_ui.animation_player.play("RESET") battle_ui.size.y = 540.0 func end_battle() -> void: is_battle = false while(battle_ui.size.y > 0): battle_ui.size.y -= 10 await get_tree().create_timer(0.05).timeout battle_ui.animation_player.play("RESET") while(world_ui.size.y < 540): world_ui.size.y += 10 await get_tree().create_timer(0.05).timeout world_ui.size.y = 540 func _on_line_edit_text_submitted(new_text: String) -> void: line_edit.clear() var string_command = new_text.get_slice(" ", 0) var input:String = new_text.replace(string_command + " ", "") if !is_battle: world_ui.do_command(string_command, input) elif is_battle: battle_ui.command(string_command, input) func _on_line_edit_text_changed(new_text: String) -> void: var caret_pos = line_edit.caret_column line_edit.text = new_text.to_upper() line_edit.caret_column = caret_pos func test(): if texture.size.y >= 613.0: print("done") return texture.size.y += 10 await get_tree().create_timer(0.05).timeout test()