class_name Enemy extends Node2D @export var damage:int = 1 @export var max_health:int = 10 @export var speed:int = 10 @export var accuracy:int = 100 @export var max_money:int = 10 @export var level:int = 1 @export var level_multiplier:float = 1.2 @export var health_label:RichTextLabel @export var animation_player:AnimationPlayer var min_money:int = 1 var health:int = 0: set(value): health = value if health != max_health: if health_label != null: if health <= round(max_health / 4): health_label.text = "[color=red]" + str(health) + "[/color]" + " / " + str(max_health) elif health <= round(max_health / 2): health_label.text = "[color=yellow]" + str(health) + "[/color]" + " / " + str(max_health) else: health_label.text = str(health) + " / " + str(max_health) if animation_player != null: animation_player.play("hurt") else: health_label.text = str(health) + " / " + str(max_health) func _ready() -> void: if level > 1: for i in range(level): damage = round(damage * level_multiplier) max_health = round(max_health * level_multiplier) speed = round(speed * level_multiplier) min_money = round(min_money * level_multiplier) max_money = round(max_money * level_multiplier) health = max_health