[gd_scene load_steps=6 format=4 uid="uid://cba8xar11bpfs"] [ext_resource type="Script" uid="uid://b0q3j0msvb7ai" path="res://objects/enemies/enemy.gd" id="1_dvgkk"] [ext_resource type="TileSet" uid="uid://bfkalv0skoxy2" path="res://tileset.tres" id="2_nfxyp"] [sub_resource type="Animation" id="Animation_nfxyp"] resource_name = "hurt" length = 0.3 step = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("TileMapLayer:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [Vector2(-35, -65), Vector2(-5, -65), Vector2(-45, -65), Vector2(-35, -65)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("TileMapLayer:modulate") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.1, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Color(0, 1, 0, 1), Color(1, 0, 0, 1), Color(0, 1, 0, 1)] } [sub_resource type="Animation" id="Animation_4plf3"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("TileMapLayer:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-35, -65)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("TileMapLayer:modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(0, 1, 0, 1)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_3a0bb"] _data = { &"RESET": SubResource("Animation_4plf3"), &"hurt": SubResource("Animation_nfxyp") } [node name="Slime" type="Node2D" node_paths=PackedStringArray("health_label", "animation_player")] script = ExtResource("1_dvgkk") health_label = NodePath("RichTextLabel") animation_player = NodePath("AnimationPlayer") [node name="TileMapLayer" type="TileMapLayer" parent="."] modulate = Color(0, 1, 0, 1) position = Vector2(-35, -65) tile_map_data = PackedByteArray("AAAAAAAAAAAPAAUAAAABAAAAAAAPAAUAAAACAAAAAAAPAAUAAAADAAAAAAAPAAUAAAAEAAAAAAAPAAUAAAAFAAAAAAAPAAUAAAAGAAEAAAAMAAUAAAAHAAIAAAAMAAUAAAAIAAMAAAAMAAUAAAAJAAQAAAAMAAUAAAD//wEAAAAPAAIAAAD+/wIAAAAPAAIAAAD9/wMAAAAPAAIAAAD8/wQAAAAPAAIAAAD7/wUAAAADAAsAAAD7/wcAAAADAAsAAAD7/wgAAAADAAsAAAD7/wYAAAADAAsAAAAKAAUAAAADAAsAAAAKAAYAAAADAAsAAAAKAAcAAAADAAsAAAAKAAkAAAADAAsAAAAKAAgAAAADAAsAAAD7/wkAAAADAAsAAAAJAAoAAAAPAAIAAAAIAAsAAAAPAAIAAAAHAAwAAAAPAAIAAAD8/woAAAAMAAUAAAD9/wsAAAAMAAUAAAD+/wwAAAAMAAUAAAD//w0AAAANAAIAAAAAAA0AAAANAAIAAAABAA0AAAANAAIAAAACAA0AAAANAAIAAAADAA0AAAANAAIAAAAEAA0AAAANAAIAAAAFAA0AAAANAAIAAAAGAA0AAAANAAIAAAA=") tile_set = ExtResource("2_nfxyp") [node name="RichTextLabel" type="RichTextLabel" parent="."] offset_left = -45.0 offset_top = 85.0 offset_right = 45.0 offset_bottom = 125.0 bbcode_enabled = true text = "100 / 100" [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_3a0bb") }