@tool extends Control @export var array: Array[Array] @export_tool_button("Hello") var hello_action: Callable = hello var a:int = 0 func hello(): var label = Label.new() label.text = "Hello" label.name = "HI" add_child(label) label.owner = get_tree().edited_scene_root print(get_tree().edited_scene_root.find_child("VBoxContainer"))